New Bard’s Tale IV Footage

inXile released some new footage in an update of the upcoming Bard’s Tale IV, a Kickstarted sequel to the Interplay Bard’s Tale series.

“Combat is the core of a dungeon crawler and our goal has always been to make sure that it is tactical, deep and pays off visually. We also knew to stay with our roots with combat being party based and phased based, yet we’ve come up with a unique way to present this style of gameplay. You’ll note that we still support six characters for the player to command along with two empty slots for summoned creatures.

Obviously, this is still in development and there are things we’re not in love with yet.  Namely, the characters on the HUD are still at a first pass. We will be updating their visual look and likely not have them bouncing around as they speak. And the visuals will only continue to improve as we layer on more VFX for world atmosphere, spells and combat effects, add additional post processing, upgrade the materials for the character models and greatly dial up the ambient life in scenes. Already you can see small touches in our use of planar reflections in the puddles of water, and what you can’t see is our system for dynamically corrupting the forest based on the actions of the player. We want you to feel the effects you have on the world constantly.

Additionally, though the camera movement allows for and shows off free movement, we have laid the maps out such that you can snap into grid movement as well.

Getting personality and character into games is paramount to me, and you get a small glimpse of one of the moments when the party runs across the goblins. Expect more of these small scenes that show the world operating outside of what the player chooses to do.


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